
Kalecgos
– Healer/tank stay up top and alternative clicking cache to remove Arcane Buffet debuff. Cache is created when DPS uses portal to go down.
– Try to keep healer stacks below 8, tank below 12. Stacks can go much higher but you need to keep players topped so they don’t die.
– Bring both boss adds down to 10% at the same time, if one goes below 10% both will soft enrage. Hard enrage after 5 stacks.
Note:
– The skys will hail deadly blizzards on the top platform. Avoid them they deal heavy damage.
– Tank/Healer not required for the lower platform, Satheovarr is tanked by Kalecgos.

Brutallus
– Tank and spank DPS check.
– Healer: Increasing AoE healing as fight goes on. Heal player with Burn, watch for Stomp on tank.
– Players need to spread (10 yards) to avoid giving each other burn debuff.
Note:
– Meteor Slash is now a raid aoe, it is unavoidable.
– DPS Requirement – 5944
– Challenge Mode DPS Requirement – 8025

Felmyst
– If you dont have a priest for mass dispell make sure your healer buys mass dispell scrolls from the raid buff vendor at the start of the raid.
– P1 (ground): Spread group in a circle around boss, move in slightly for Gas Nova so all players get mass dispelled, move back out after for Encapsulate. Healer spam encapsulate target (the boss will change target briefly beforehand)
Tip: When you see Felmyst change aggro, the target can Feign, Iceblock or use personal cooldown.
– P2: (air): Run Demonic Vapor to the East side of the zone (use speed ability or Swiftness Potion to minimize skeletons)
Tip: Pick two areas (i.e south and super south) to always be located. Stand between the two and when she starts to move call it and move to the safe lane.

The Eredar Twins
– Lady Sacrolash (tanked by tank), kill first.
– Grand Warlock Alythess is tanked by RDPS (13k hp minimum)
– Conflag always cast on healer. After cast, tank should clear stacks.
Tip: You can dispel/purge/spellsteal fire buff (Pyrogenics) off Warlock.
Tip: If warlock is tanking, make sure you cancel nether protection to make sure you get hit by shadow blast and reset stacks.
Note:
– Shadow Images always fixate the furthest player
– If the target for Blaze is within 10 yards of Alythess, a new random target is selected.
– If the range target for Blaze is a tank, a new random target is selected.
– Confounding Blow and Conflagration no longer confuse targets.
– Blaze does 20% less damage to Non-Warlocks. Allows for other range classes to tank Alythess.

M’uru
– If you dont have a priest for mass dispell make sure your healer buys mass dispell scrolls from the raid buff vendor at the start of the raid.
Phase 1:
– Positioning: Keep group stacked or as close as possible (helps with AoE heals, tanking adds and AoE’ing adds). Move away from Void Sentinals (AoE pulse dmg). Watch Darkness timer, move out of middle and mass dispel Dark Fiends when they appear.
– Tank: Pick up humanoids (2 front door then 1 back) right away (timer), they hit HARD. Tank them near boss, DPS cleave (off boss) them down.
– MDPS: Focus boss, cleave humanoids (off boss), stack and AoE Void Spawns.
– RDPS: Same as MDPS but focus Void Sentinals.
Tip: Mage can spellsteal humanoid mage buff for big dps boost.
Phase 2:
– AVOID: Skulls, purple floating nethers, void zones.
– Dispel/purge singular Dark Fiends that spawn from void zones. Can mass dispell but not ideal due to the cast time.
Tip: Push boss to P2 15-20 seconds after a Void Sentinal spawns (ideally #2). If you wait too long you’ll get another void sentinal with Entropius.
Tip: add /tar Dark Fiend to your dispel/purge macro to spam on timer
Tip: Move slightly when dark fiend timer is near completion to give dispeller a bit more time. It’s hard to tell, but you can see who it’s on because Entropius lets out a purple smoke missle that travels toward the player. (not easy to see so keep an eye out)
Note:
– Void Sentinels are now a range mechanic (acting similar to striders in the LadyV fight)
– Singularities do not despawn in the last phase.

Kil’jaeden
– RDPS tanks KJ, tank will be on interval adds.
– All phases: Loose spread to avoid Firebloom splash. RDPS prioritize Orbs (above) over boss.
– At each percentage interval (85,55,25), adds spawn mirroring a player in the party and copy some of the class spells followed by Shadow Spikes for 30 seconds.
– Shadow Spike 30 seconds after each add spawn above, EVERYONE AVOID the purple spikes.
– Darkness (KJ ~10s cast): Tank needs to click orb to transform into dragon. Use abilities to buff group. Cast protection shell when KJ’s cast timer is ~7 seconds.
– Avoid meteors in phase 3 and 4. Hellfire animation appears on the ground, move out of it before the meteor hits.
– Phase 4 is the same as phase three but the boss will cast Darkness much more frequently.
Note:
– Double the amount of Dragon Orbs will activate for each phase.
– Time in the dragon form reduced by 50%.
– Upon leaving the dragon form the controlling player will recieve the breath buff.