How many people play on the server?
Peak times 175-250 logged in EU time, a little less NA. Both communities are continuing to show strong growth since the server released on Jan 1st 2019.
What have you changed in the raids?
All raids have been scaled to a 5 man party composition. The bosses are scripted to be blizz-like, however in a small number of cases the script/spells are tweaked for a 5man setup. A good example is mass mind control abilities or bosses that spawn a lot of adds which originally would have been intended for 4 tanks.
What quality of life/General/Class changes so far?-
-Each raid has a npc at the entrance which provides the weaker (level 60) versions of the typical party buffs.
-All professions skill instantly to 300. This means you won’t need to do any vanilla profession grinding. In addition to this there are also immersive farming areas in Outland to collect old world mats if desired.
-The Auction house is populated by an AH bot. This is to fill any market gaps. The prices are set to not be in competition with players but also set in away to stop price inflation. See it as the market regulator.
-Shattrath City has an Auction house, old world pvp vendors, target dummies and more.
-Transmutes now have significantly reduced cool down or it’s been removed
-First flying mount is now 150% flying speed and 100% ground.
-Soulshards are now stack-able to 10
-Hearthstone is now on a 15 minutes cd
-A token called ‘Token of Achievement’ drop from any creature/object that drops Badge of Justice. Only one can drop at a time. Using these tokens a player can purchase old world items from a custom vendor in Shattrath. Mercurius will also trade in 2 Badge of Justice for 1 Token of Achievement if desired or 1 Warsong Gulch Badge for 1 Token of Achievement.
-Death ghost runspeed has been increased by 250%
What are the QoL or functionality changes to Classes so far?
-A weaker version of a Shamans windfury is now available via a scroll. This is to address it’s requirement for efficient dps output from melee in a raiding comp that lacks a shaman – The spell/scroll is zone restricted and only active in raids. This change was thoroughly tested to be balanced and not exploitable.
-Vampiric Embrace now does 50% less healing in raids. [Context for this change] Considering Vampire Embrace only affects the players in the group the priest resides in. For a 5man raid composition, it scales as if you had 5 shadow priests in each group in 25 man.
-Paladin Holy light will now do a base 250 20 yard radius heal around the beneficiary target. This is an experimental change, tweaks may need to be made based on feedback. [Only happens in raids]
-Avenger’s Shield is now instant cast [still requires standing still] at level 70
-Druids now have an out of combat res
-Warrior shouts now lasts 10 mins at level 70
-Hunter pets start at loyalty 6 with 290 training points.
-Summoning Demons and creating Healthstones won’t consume soul shards – This QoL change is mainly aimed at reducing the amount of preparation headache for warlocks that mainly pvp or are just generally active in battlegrounds.
-Instant Weapon/Defense Skill
-Warrior Thunderclap has 20% more threat generation and now hits 5 targets instead of 4 at level 70
-Druid Swipe now hits 5 targets instead of 3 and generates threat to the same amount as Thunderclap at level 70
What about the starting experience?
Equally as important as the more relaxed server rates, we have focused heavily on the starting experience making sure there is no vanilla grind for a new character. A new player will start at level 60 in a immersive custom starting area, sporting greens slightly worse than Hellfire greens and you’ll find everything you need at your designated faction camp through the dark portal. This includes trainers, basic 100% mount vendor. Lastly you’ll be pleased to hear that all pre-tbc class quest spells or items (totems) are given to the player on character creation.
What PVP changes have you made?
-Crossfaction BGs are now enabled (if on the oppsite faction, visually you will be changed to oppersite factions race)
-Previous season gear set gear can be bought with PvE tier 4 tokens or honor & PVP off-pieces can be bought with Badge of Justice.
-2v2 arena point distribution increased x2 and 3v3 arena point distribution is increased by 2.15x.
-Honor rate is now 1.5x instead of 1.0.
-Battleground token requirements on PVP gear has now been removed from vendors.
-Custom vendors that reward profession goods and a vendor-able item to sell for gold. These can be bought with battleground tokens or honor.
-Battleground balancing system to ensure the numbers per team is balanced for a fair match.
-Daily quests for each battleground, offering valuable reward choices, including a big bag of herbs, a random uncut epic gem, uncut meta gems and more.
-Players have access to a portable battlemaster (to join battlegrounds) via an item bought from on of the PVP vendors in Shattrath. Players can now join on the move instead of having to be in a main city.
Is cross-faction enabled?
– Yes, right now Party, Channel Join, Chat and PVP is enabled for Cross-Faction.
When does the server raids/dungeons reset?
– To accommodate as many timezones as possible the current instance reset time is 8am UTC.
What PvE content is out right now?
-Kara, ZA, Gruul, Magtheridon, SSC, The Eye and Hyjal.
Can you get Badge of Justice gear equivalent to T6 gear?
-No vendors/gear are Off-limits, including Isles until the raid content is out
Is multi-boxing allowed?
-Absolutely, I love to multi-box myself. It’s a fun way and different way to play the game. The only rule is to not effect another persons play negatively. This would include using multiple characters for the sole purpose of beating up solo players out in the world. If someone attacks your multi-boxing team – this would be the only exception for pvp being allowed. Due to the team not wanting to constantly police this, any abuse will come with a heavy punishment, be smart about it.
How do I get into Heroic Dungeons?
-Attunement Keys for Heroics don’t require rep so you can simply buy them from the faction vendors.(edited)
Is there a global channel for in game group advertisement?
-LookingForGroup channel is player joined by default and is crossfaction & serverwide.
Which professions are finished concerning being able to skill them up in Outland?
-All of them can be leveled from 1-300 in Outland. Enchanting, Tailoring, Skinning, Leatherworking, Blacksmithing, Engineering, Mining, Herbing, Jewelcrafting, First Aid, Fishing, Cooking.
How do I skill up my professions in Outland?
-Each trainer(or trainer NPC replacement) should have a custom quest which provides guidance on where to go and what to do to get said profession up. Make sure to read the quest in detail to get the full picture. Majority of trainers are in Hellfire in normal retail locations, unless a replacement with a quest is in it’s place which will direct you further.
Can you make it free to reset talents?
-Right now talent costs go up incrementally as normal but hard cap at 10g instead of 50g
What is the raid lockout on the server?
-Lockout is the default. So the same lockout as Blizzlike or retail. ZA however is set to a week lock-out.
Will raid lockouts ever be reduced from 7 days?–
The current system involves a structured reduction based on latest tier:
-The raid tier’s before the previous raid tier will go down -2 days on it’s raid lockout.
-So when Hyjal and BT are out as the latest tier, Kara will drop to a 5 day reset, then on Sunwell release it will drop to 3 day and SSC/TK etc will drop to a 5 day reset.
-End state then would be Kara,Mag,Gruul,ZA on 3 days | SSC, The Eye on 5 days | BT, Hyjal, Sunwell on 7 days.
I’ve encounter a rare bug that’s stopping raid/dungeon progression, help! If you do have a problem with a dungeon or a raid that is progress stopping and there isnt a GM around to help quickly. We have made it so instance/raids drop from memory after 5 minutes. Just get everyone to leave the dungeon/raid for the said amount of time, the raid mobs will reset (not resetting progress). Good opportunity for a coffee/tea or toilet break]
What’s the deal with Open/Early Access Beta?
When we released on January the 1st, it was under the banner of the server being in open beta, early access. However at this time we are more so full release due to the very low amount of bugs and the current state of the content. However newly opened raids will always require a bit of tuning and tweaking to perfect.
Are you alt friendly?
Of course, we want to encourage people to switch up their groups based on differnet raid/boss mechanics. Pre-raid gear will be much easier to obtain on your alts considering pre-raid dungeon bosses drop 4 rare items instead of 1. Additionally a couple weeks into open beta we will start introducing double exp weekends.
Is this private server P2W?
Definitely not! Right now we only accept donations to help towards server costs.
What Core does the server use?
We use cmangos which can be found here – https://cmangos.net/ ❤
This server would not be a thing without the countless amount of developers that have contributed to the mangos (+current forks). To them we owe a special thanks.